


The unnamed and unexplained announcer of Battleblock Theater does the same, making the game enjoyable even at its most frustrating – perhaps especially then, since it’s hard not to laugh at your absurd deaths, and it’s nice to have someone else who thinks they’re as absurd as you do. GLaDOS became the voice of her game, defining it and giving it personality and making its character inseparable from her own.

The first game to really kick this trend off was, I think, Portal: GLaDOS became something in between an announcer, a narrator, and a character, switching between each mode as the needs of the game changed, a disembodied voice in a particularly literal sense. Though Bastion was noteworthy for the extent and character of its narration, the seeds were sown earlier – somewhere in the gap between the expected announcers of sports games and the nebulously allied voice in your ear of the System Shock 2 and its later successors, games started to have voices. It’s strange how many games have announcers and narrators now.
